What on earth is going on here? I have no idea what I’m doing and little time to do it. But do it I must.
Well, I was born in 1974, only two years after the very first video game. Consider that for a moment, there was a vast era beforehand where no such thing existed. My life has run parallel to the birth and rise of the gaming industry. It has grown with me and I have grown with it. Suffice to say I feel a certain kinship. Love the hell outta them video games.
Over the last decade, having less time to play, I have followed games and the industry more and more. Devouring; news sites, podcasts, trailers, lets-plays, press conferences, and every tidbit with ravenous hunger. With the awesome rise of digital platforms and independent game development, coverage has become more and more diluted. Distribution platforms like Steam and PSN have become more and more bloated. Remedies may be on the way, but I could no longer stand by and spectate. It’s time to get involved.
I basically just wanted to see all the best indie games together in one place. So I have started collecting and curating.
There is a now a great deal to be done. Lots to be learnt, much to be improved, doors to be opened, avenues to be explored, and many skills to be honed!
I have no idea what I’m doing and little time to do it. But it has begun.
Yup, some more vaguely articulate ramblings.
What’s so damn great about the games on this site, eh?
Now that I have started this collection of indie games following a fairly specific criteria and taste, it got me thinking. Of all the media we consume, games must be the most subjective and divisive. This I presume is mostly due to its interactive and highly varied nature. Movies & books, as a comparison, we all consume in essentially the same manner and have some subtle differences in perspective and interpretation. Games involve our direct participation, we must impart a great deal of ourselves in order to consume them even on the basest of levels. I do not think any other medium can elicit quite the same range and height of emotional responses.
As for my own taste in games, this has certainly shifted around over the years and will continue to do so I am sure. I have never approached games as a mechanical challenge to be overcome, or as a competitive activity. They are each simply a new world for me to step into, explore and immerse myself in. I guess this is why I love discovering new games while never concerning myself with achievements, trophies and 100% completions. As a visual media the strongest pillar of my taste in games is art direction. While strong art direction does not replace other competencies like game-play, I struggle to invest myself in games with poor art direction. This of course is highly subjective in itself, I doubt many people enjoy all the different art styles on this site. But all of these games seem to have accomplished their specific art style with success.
This goes hand in hand with the other greatest feature that I feel permeates these games. Which is a little harder to explain, or just fuzzier in my head. That is the purer essence of the games; the soul and core. With smaller development comes uncompromised passion and vision. Basically each of these games is more likely the honest and deliberate expression of the people involved. Beyond possible financial or technical hindrance the games are born far more of belief and fun. No corporate meddling, no focus group market trends, no attempting to appease the majority, and not the diluted amalgamation of hundreds of individuals. Not to disparage against triple-A development too much, but merely using it as a strong comparison with a very different beast.
So basically I’ve put games in this collection that all look awesome visually, have a certain level of production value, and exude the soul of their creators.